Sets OTS Tournament Pack 30
🎴 Booster Pack

OTS Tournament Pack 30

OP30 2026.02.12
27
Total Cards
2026
Release Year
13
Monsters
13
Spell / Trap
Showing 27 cards
Effect Monster Lv 3

Archfiend Heiress

DARK

If this card is sent to the GY by card effect, or by being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use this effect of "Archfiend Heiress" once per turn.

⚔️ 1000
Effect Monster Lv 1

Artmage Power Patron

EARTH

You cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use each of the following effects of "Artmage Power Patron" once per turn. During the Main Phase (Quick Effect): You can Fusion Summon 1 "Artmage" Fusion Monster or 1 "Nerva the Power Patron of Creation" from your Extra Deck, using this card you control and monsters from your hand or field. If this card is sent from the hand or field to the GY: You can add 1 "Artmage" Spell/Trap from your Deck to your hand, with a different name from the cards in your GY.

⚔️ 300 🛡️ 200
Trap Card

Assault Counter

Activate only while you control an "/Assault Mode" monster. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it.

Trap Card

Assault Mode Activate

Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.

Spell Card

Boss Rush

You cannot Normal Summon or Set. During the End Phase of the turn that a "B.E.S." monster or a "Big Core" is destroyed and sent to the Graveyard, you can Special Summon 1 "B.E.S." monster or 1 "Big Core" from your Deck.

Trap Card

Breakthrough Skill

Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.

Spell Card

Chaotic Elements

Add 1 Level 5 or higher monster (LIGHT or DARK, Pyro or Aqua) from your Deck or GY to your hand, then if you have 3 or more Pyro and/or Aqua monsters in your GY, you can destroy 1 card on the field. If your opponent controls a monster (LIGHT or DARK, Pyro or Aqua): You can banish this card from your GY, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Chaotic Elements" once per turn.

Synchro Monster Lv 7

Crystron Eleskeletus

WATER

1 Tuner + 1+ non-Tuner monsters All monsters your opponent controls lose 500 ATK/DEF. You can only use each of the following effects of "Crystron Eleskeletus" once per turn. If this card is Synchro Summoned: You can add 1 "Crystron" card from your GY or banishment to your hand. If this Synchro Summoned card is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your GY or banishment.

⚔️ 2600 🛡️ 2100
Effect Monster Lv 5

Crystron Sulfador

WATER

If this card is in your hand or GY: You can target 1 "Crystron" card you control; destroy it, and if you do, Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send up to 2 "Crystron" cards with different names from your Deck to the GY, except "Crystron Sulfador". You can only use each effect of "Crystron Sulfador" once per turn.

⚔️ 1900 🛡️ 2250
Spell Card

Generation Force

If you control an Xyz Monster: Add 1 "Xyz" card from your Deck to your hand.

Trap Card

Ice Dragon's Prison

Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

Token

Kuriboh Token

This card can be used as a "Kuriboh Token". *If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.

Spell Card

Lightning Vortex

Discard 1 card; destroy all face-up monsters your opponent controls.

Spell Card

Magnet Circle LV2

Special Summon 1 Level 2 or lower Machine-Type monster from your hand.

Effect Monster Lv 6

Mariamne Paradox, the True Dracophoenix Knight

WIND

To Tribute Summon this card face-up, you can Tribute Continuous Spells/Traps you control, as well as monsters. You can only use each of the following effects of "Mariamne Paradox, the True Dracophoenix Knight" once per turn. If this card is in your hand: You can destroy 1 other "True Draco" or "True King" card in your hand or face-up field, and if you do, Special Summon this card to either field. If this card is Normal or Special Summoned from the hand: Banish the top 4 cards from your Deck.

⚔️ 1800 🛡️ 1400
XYZ Monster Lv 5

N.As.H. Knight

WATER

2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.

⚔️ 1700 🛡️ 2700
Trap Card

Quadogmatika Beast

Target 1 monster in your GY or banishment; send to the GY, 1 monster from your Extra Deck or 1 "Dogmatika" monster from your Deck, with ATK higher than or equal to that target, and if you do, Special Summon that target. Until the end of your next turn after this card resolves, you cannot Special Summon from the Extra Deck. You can only activate 1 "Quadogmatika Beast" per turn.

Trap Card

Quaking Mirror Force

When an opponent's monster declares an attack: Change all your opponent's Attack Position monsters to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

Effect Monster Lv 6

Rescue-ACE Fire Attacker

FIRE

If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Attacker" (except during the Damage Step): You can Special Summon this card from your hand. If a card(s) is added to your opponent's hand, except by drawing it (except during the Damage Step): You can draw 2 cards, then discard 1 card. You can only use each effect of "Rescue-ACE Fire Attacker" once per turn.

⚔️ 2200 🛡️ 2200
Tuner Monster Lv 4

Rokket Tracer

DARK

(Quick Effect): You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Rokket" monster from your Deck, except "Rokket Tracer", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Rokket Tracer" once per turn.

⚔️ 1600 🛡️ 1000
Effect Monster Lv 4

Skull Meister

DARK

When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect.

⚔️ 1700 🛡️ 400
XYZ Monster Lv 12

Super Starslayer TY-PHON - Sky Crisis

DARK

2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

⚔️ 2900 🛡️ 2900
Synchro Monster Lv 3

THE Star Ham

LIGHT

1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can discard 1 card; Special Summon 1 monster from your GY that was used as material for this card's Synchro Summon, and if you do, it is treated as a Tuner. If this card is in your GY: You can discard 2 cards; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "THE Star Ham" once per turn.

⚔️ 1000 🛡️ 1200
Spell Card

Twin Twisters

Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.

Link Monster

Ukanomitsune-no-Onari

LIGHT

2 LIGHT monsters, including a Beast monster Your opponent cannot target cards in the Field Zones with card effects. You can only use each of the following effects of "Ukanomitsune-no-Onari" once per turn. If this card is Link Summoned: You can target 1 Quick-Play Spell in your GY; Set it. If this card is destroyed: For each card in a Field Zone, you can apply 1 of these effects. (If both, apply them in sequence.) ● Destroy 1 card your opponent controls. ● Inflict 1500 damage to your opponent.

⚔️ 1500
Spell Card

Vanquish Soul, Start!

You can target 1 "Vanquish Soul" monster you control; add 1 "Vanquish Soul" monster with a different Attribute from your Deck to your hand. If a "Vanquish Soul" monster(s) you control would be destroyed by battle or card effect, you can reveal 1 "Vanquish Soul" monster in your hand instead. During your End Phase, if you control 2 or more "Vanquish Soul" monsters: You can Set 1 "Vanquish Soul" Trap from your Deck. You can only use each effect of "Vanquish Soul, Start!" once per turn.

Effect Monster Lv 4

Vic Viper T301

LIGHT

When an attack is declared involving your face-up monster and an opponent's monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Vic Viper T301" once per turn. Other LIGHT Machine monsters you control gain 1200 ATK.

⚔️ 1200 🛡️ 800