Sets Champion Pack: Game Seven
📦 Core Set

Champion Pack: Game Seven

CP07 2008.09.01
20
Total Cards
2008
Release Year
13
Monsters
7
Spell / Trap
Showing 20 cards
Spell Card

Ancient Rules

Special Summon 1 Level 5 or higher Normal Monster from your hand.

Trap Card

Counter Counter

Negate the activation of a Counter Trap Card, and destroy it.

Spell Card

Dark World Dealings

Each player draws 1 card, then each player discards 1 card.

Trap Card

Dimensional Inversion

Activate only when a monster(s) you own is removed from play by an opponent's effect. Special Summon 1 of those monsters.

Gemini Monster Lv 6

Doom Shaman

DARK

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can Special Summon 1 Fiend-Type monster from your hand or from either Graveyard. When this card leaves the field, destroy all Fiend-Type monsters Special Summoned by this effect.

⚔️ 2400 🛡️ 2000
Effect Monster Lv 4

Elemental HERO Ocean

WATER

Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.

⚔️ 1500 🛡️ 1200
Effect Monster Lv 6

Fairy King Truesdale

WATER

While this card is in Defense Position, all Plant-Type monsters you control gain 500 ATK and DEF.

⚔️ 2200 🛡️ 1500
Effect Monster Lv 7

Fusilier Dragon, the Dual-Mode Beast

DARK

You can Normal Summon/Set this card without Tributing, but its original ATK and DEF become halved.

⚔️ 2800 🛡️ 2000
Effect Monster Lv 4

Gladiator Beast Bestiari

WIND

If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".

⚔️ 1500 🛡️ 800
Effect Monster Lv 4

Homunculus the Alchemic Being

LIGHT

Once per turn: You can change the Attribute of this card.

⚔️ 1800 🛡️ 1600
Spell Card

Instant Fusion

Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.

Effect Monster Lv 3

Legendary Jujitsu Master

EARTH

If this Defense Position card battled a monster, at the end of the Damage Step: Place that monster on the top of the Deck.

⚔️ 1300 🛡️ 1800
Trap Card

Life Absorbing Machine

During your Standby Phase, gain Life Points equal to half of the total Life Points you paid during your last turn.

Effect Monster Lv 3

Lonefire Blossom

FIRE

Once per turn: You can Tribute 1 face-up Plant monster; Special Summon 1 Plant monster from your Deck.

⚔️ 500 🛡️ 1400
Effect Monster Lv 3

Memory Crusher

DARK

If this card successfully attacks directly, inflict 100 damage to your opponent for each card in their Extra Deck.

⚔️ 1000 🛡️ 600
Normal Monster Lv 3

Shovel Crusher

EARTH

Armed with a pair of shovels, this monster will destroy anything that stands in its way.

⚔️ 900 🛡️ 1200
Effect Monster Lv 3

Spell Striker

EARTH

You can Special Summon this card (from your hand) by banishing 1 Spell Card from your Graveyard. This card can attack directly. You take no battle damage from attacks involving this card.

⚔️ 600 🛡️ 200
Trap Card

Threatening Roar

Your opponent cannot declare an attack this turn.

Effect Monster Lv 6

Vanity's Fiend

DARK

Cannot be Special Summoned. Neither player can Special Summon monsters.

⚔️ 2400 🛡️ 1200
Effect Monster Lv 4

Voltic Kong

LIGHT

When this card inflicts Battle Damage to your opponent: Send 1 card from the top of your opponent's Deck to the Graveyard for each face-up LIGHT monster you control.

⚔️ 1800 🛡️ 1000