Special Summon 1 Level 5 or higher Normal Monster from your hand.
Negate the activation of a Counter Trap Card, and destroy it.
Each player draws 1 card, then each player discards 1 card.
Activate only when a monster(s) you own is removed from play by an opponent's effect. Special Summon 1 of those monsters.
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can Special Summon 1 Fiend-Type monster from your hand or from either Graveyard. When this card leaves the field, destroy all Fiend-Type monsters Special Summoned by this effect.
Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.
While this card is in Defense Position, all Plant-Type monsters you control gain 500 ATK and DEF.
You can Normal Summon/Set this card without Tributing, but its original ATK and DEF become halved.
If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".
Once per turn: You can change the Attribute of this card.
Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
If this Defense Position card battled a monster, at the end of the Damage Step: Place that monster on the top of the Deck.
During your Standby Phase, gain Life Points equal to half of the total Life Points you paid during your last turn.
Once per turn: You can Tribute 1 face-up Plant monster; Special Summon 1 Plant monster from your Deck.
If this card successfully attacks directly, inflict 100 damage to your opponent for each card in their Extra Deck.
Armed with a pair of shovels, this monster will destroy anything that stands in its way.
You can Special Summon this card (from your hand) by banishing 1 Spell Card from your Graveyard. This card can attack directly. You take no battle damage from attacks involving this card.
Your opponent cannot declare an attack this turn.
Cannot be Special Summoned. Neither player can Special Summon monsters.
When this card inflicts Battle Damage to your opponent: Send 1 card from the top of your opponent's Deck to the Graveyard for each face-up LIGHT monster you control.