Sets Champion Pack: Game Five
📦 Core Set

Champion Pack: Game Five

CP05 2008.01.08
20
Total Cards
2008
Release Year
10
Monsters
10
Spell / Trap
Showing 20 cards
Normal Monster Lv 4

Amazon of the Seas

WATER

A mermaid who serves as a herald to the Ocean Lord. She protects the sacred domain of Atlantis.

⚔️ 1300 🛡️ 1400
Trap Card

Anti-Spell Fragrance

Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.

Effect Monster Lv 6

Blowback Dragon

DARK

Once per turn: You can target 1 card your opponent controls; toss a coin 3 times and destroy that target if at least 2 of the results are heads.

⚔️ 2300 🛡️ 1200
Trap Card

Cursed Seal of the Forbidden Spell

When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.

Effect Monster Lv 1

D.D. Crow

DARK

(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.

⚔️ 100 🛡️ 100
Effect Monster Lv 8

Dark Necrofear

DARK

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.

⚔️ 2200 🛡️ 2800
Effect Monster Lv 6

Dark Ruler Ha Des

DARK

Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control.

⚔️ 2450 🛡️ 1600
Trap Card

Deck Devastation Virus

Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.

Effect Monster Lv 4

Double Coston

DARK

This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.

⚔️ 1700 🛡️ 1650
Spell Card

Fiend's Sanctuary

Special Summon 1 "Metal Fiend Token" (Fiend/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your opponent takes any battle damage you would have taken from battles involving it. Once per turn, during your Standby Phase, pay 1000 LP or destroy this Token.

Effect Monster Lv 2

Giant Germ

DARK

When this card is destroyed by battle and sent to the Graveyard: Inflict 500 damage to your opponent, then you can Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.

⚔️ 1000 🛡️ 100
Spell Card

Hammer Shot

Destroy 1 face-up Attack Position monster with the highest ATK. (If it is a tie, you get to choose.)

Flip Effect Monster Lv 1

Magical Merchant

LIGHT

FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.

⚔️ 200 🛡️ 700
Effect Monster Lv 4

Protector of the Sanctuary

EARTH

Your opponent cannot draw cards except during Draw Phases.

⚔️ 1100 🛡️ 1900
Trap Card

Pulling the Rug

Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster.

Effect Monster Lv 4

Rescue Cat

EARTH

You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.

⚔️ 300 🛡️ 100
Trap Card

Spirit Barrier

While you control a monster, you take no battle damage.

Spell Card

Thousand Knives

If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target.

Trap Card

Trap Dustshoot

Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.

Spell Card

Wave-Motion Cannon

During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.