Sets Battles of Legend: Light's Revenge
📦 Core Set

Battles of Legend: Light's Revenge

BLLR 2017.07.06
80
Total Cards
2017
Release Year
68
Monsters
12
Spell / Trap
Showing 80 cards
Pendulum Effect Monster Lv 4

Abyss Actor - Curtain Raiser

DARK

[ Pendulum Effect ] If you control no monsters: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Curtain Raiser" once per Duel. [ Monster Effect ] Gains 1100 ATK if you control no other monsters. Once per turn: You can send 1 "Abyss Script" Spell from your Deck to the GY; add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand.

⚔️ 1100 🛡️ 1000
Spell Card

Abyss Script - Abysstainment

You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell in your GY; Set it to your field. You can use this effect of "Abyss Script - Abysstainment" up to twice per turn. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can Special Summon any number of "Abyss Actor" Pendulum Monsters from your Deck.

Trap Card

Anti-Spell Fragrance

Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.

Synchro Monster Lv 6

Archfiend Zombie-Skull

DARK

"Plaguespreader Zombie" + 2+ non-Tuner Zombie monsters Zombie monsters you control cannot be destroyed by card effects.

⚔️ 2500 🛡️ 1200
Trap Card

Artifact Sanctum

Special Summon 1 "Artifact" monster from your Deck. You can only activate 1 "Artifact Sanctum" per turn. You cannot conduct your Battle Phase the turn you activate this card. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 card on the field; destroy that target.

XYZ Monster Lv 4

Bujintei Tsukuyomi

LIGHT

2 Level 4 LIGHT monsters Once per turn: You can detach 1 material from this card; send your entire hand to the GY (min. 1), and if you do, draw 2 cards. When this card you controlled while face-up leaves the field because of an opponent's card effect: You can target Level 4 Beast-Warrior "Bujin" monsters in your GY, up to the number of Xyz Materials this card had on the field; Special Summon those targets. You can only control 1 "Bujintei Tsukuyomi".

⚔️ 1800 🛡️ 2300
Effect Monster Lv 4

Cactus Bouncer

EARTH

Cannot be Special Summoned. While another Plant monster is on the field, neither player can Special Summon monsters.

⚔️ 1800 🛡️ 300
Effect Monster Lv 5

Celestia, Lightsworn Angel

LIGHT

When you Tribute Summon this card by Tributing a "Lightsworn" monster: You can send the top 4 cards of your Deck to the GY, then target up to 2 cards your opponent controls; destroy those targets.

⚔️ 2300 🛡️ 200
Gemini Monster Lv 4

Crusader of Endymion

LIGHT

This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on it, and if you do, this card gains 600 ATK until the end of this turn.

⚔️ 1900 🛡️ 1200
Synchro Monster Lv 8

Crystal Wing Synchro Dragon

WIND

1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.

⚔️ 3000 🛡️ 2500
Synchro Pendulum Effect Monster Lv 10

D/D/D Super Doom King Bright Armageddon

DARK

[ Pendulum Effect ] Once per turn, when an opponent's monster declares an attack: You can target 1 "D/D/D" Synchro Monster you control; destroy as many monsters your opponent controls as possible with DEF less than or equal to the targeted monster's ATK, and if you do, inflict 1000 damage to your opponent for each monster destroyed. [ Monster Effect ] 1 "D/D" Tuner + 1+ non-Tuner "D/D/D" monsters Your opponent cannot target monsters you control with card effects. If another monster is Normal or Special Summoned while this monster is on the field (except during the Damage Step): You can make your opponent choose 1 Pendulum Monster they control, and all other monsters they currently control have their effects negated. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

⚔️ 3500 🛡️ 3000
XYZ Pendulum Effect Monster Lv 8

D/D/D Super Doom King Dark Armageddon

DARK

[ Pendulum Effect ] Once per turn, if you have a "D/D" card in your other Pendulum Zone: You can Special Summon 1 "D/D/D" Xyz Monster from your Extra Deck, except "D/D/D Super Doom King Dark Armageddon". [ Monster Effect ] 2 Level 8 "D/D/D" monsters Cannot be Pendulum Summoned. When this card is Xyz Summoned: You can attach 1 face-up "D/D" Pendulum Monster from your Extra Deck to this card as material. Pendulum Monsters you control cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card, then target monsters your opponent controls, equal to the number of Pendulum Monsters you control; destroy them. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

⚔️ 3500 🛡️ 3000
Effect Monster Lv 4

Denko Sekka

LIGHT

Cannot be Special Summoned. While you control no Set Spells/Traps, neither player can Set Spells/Traps nor activate Spell/Trap Cards that are Set on the field.

⚔️ 1700 🛡️ 1000
Effect Monster Lv 1

Destiny HERO - Dreamer

DARK

During damage calculation, if your "Destiny HERO" monster battles and this card is in your GY: You can Special Summon this card, and if you do, your monster cannot be destroyed by that battle, also you take no battle damage from that battle. If Summoned this way, banish this card when it leaves the field. You can only use this effect of "Destiny HERO - Dreamer" once per turn.

🛡️ 600
Fusion Monster Lv 10

Destiny HERO - Dusktopia

DARK

1 "Destiny HERO" Fusion Monster + 1 "Destiny HERO" monster If this card is Fusion Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Once per turn (Quick Effect): You can target 1 monster on the field; make it unable to be destroyed by battle or card effects, and if you do, neither player takes any battle damage from attacks involving that monster (these effects last until the end of this turn).

⚔️ 3000 🛡️ 3000
Trap Card

Different Dimension Ground

This turn, any monster sent to the GY is banished instead.

Spell Card

Double Evolution Pill

Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 "Double Evolution Pill" per turn.

Synchro Monster Lv 6

Dragunity Knight - Gae Dearg

WIND

1 Dragon Tuner + 1+ non-Tuner Winged Beast monsters Once per turn: You can add 1 Level 4 or lower Dragon or Winged Beast monster from your Deck to your hand, then discard 1 Dragon or Winged Beast monster.

⚔️ 2400 🛡️ 800
Fusion Monster Lv 8

Elemental HERO Nova Master

FIRE

1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.

⚔️ 2600 🛡️ 2100
XYZ Monster Lv 4

Evilswarm Exciton Knight

LIGHT

2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

⚔️ 1900
Tuner Monster Lv 4

Felis, Lightsworn Archer

LIGHT

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY.

⚔️ 1100 🛡️ 2000
XYZ Monster Lv 7

Gaia Dragon, the Thunder Charger

WIND

2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.

⚔️ 2600 🛡️ 2100
Effect Monster Lv 5

Galaxy Soldier

LIGHT

You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.

⚔️ 2000
Effect Monster Lv 4

Garoth, Lightsworn Warrior

LIGHT

Each time a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect.

⚔️ 1850 🛡️ 1300
Effect Monster Lv 4

Giant Rex

EARTH

Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, this card gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn.

⚔️ 2000 🛡️ 1200
Fusion Monster Lv 8

Gladiator Beast Andabata

DARK

"Gladiator Beast Augustus" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If Summoned this way: You can Special Summon 1 Level 7 or lower "Gladiator Beast" Fusion Monster from your Extra Deck, ignoring its Summoning conditions. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck.

⚔️ 1000 🛡️ 2800
Effect Monster Lv 5

Gladiator Beast Noxious

DARK

When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card, and proceed to damage calculation. This card cannot be destroyed by that battle. If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can send 1 "Gladiator Beast" monster from your Deck to the GY. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Noxious".

🛡️ 1000
Fusion Monster Lv 8

Gladiator Beast Tamer Editor

DARK

2 Level 5 or higher "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can Special Summon 1 "Gladiator Beast" Fusion Monster from your Extra Deck, except "Gladiator Beast Tamer Editor", ignoring its Summoning conditions. At the end of the Battle Phase, if your "Gladiator Beast" monster battled: You can shuffle that monster into the Deck or Extra Deck; Special Summon 1 "Gladiator Beast" monster from your Deck.

⚔️ 2400 🛡️ 3000
Effect Monster Lv 9

Infernoid Devyaty

FIRE

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 "Infernoid" monsters from your hand or GY while the total Levels and Ranks of all Effect Monsters you control are 8 or lower. When this card is Special Summoned: You can destroy all Spells and Traps on the field, except "Void" cards. Once per turn, when another monster's effect is activated (Quick Effect): You can Tribute 1 monster; negate the activation, and if you do, banish it.

⚔️ 2900 🛡️ 2900
Spell Card

Into the Void

If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.