Sets Battles of Legend: Chapter 1
📦 Core Set

Battles of Legend: Chapter 1

BLC1 2024.02.22
163
Total Cards
2024
Release Year
123
Monsters
36
Spell / Trap
Showing 159 cards
Spell Card

A Hero Lives

If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

Trap Card

Altergeist Manifestation

Target 1 "Altergeist" monster in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can banish this card from your GY, then target 1 "Altergeist" Trap in your GY; add it to your hand. You can only use this effect of "Altergeist Manifestation" once per turn.

Trap Card

Apparition

If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.

Synchro Monster Lv 5

Assault Blackwing - Sohaya the Rain Storm

DARK

1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. You can only use each of these effects of "Assault Blackwing - Sohaya the Rain Storm" once per turn. ● When this card is Synchro Summoned: You can target 1 "Assault Blackwing" monster in your Graveyard; Special Summon it. ● During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish 1 other "Assault Blackwing - Sohaya the Rain Storm" from your Graveyard; Special Summon this card.

⚔️ 1500 🛡️ 2000
Link Monster

Black Luster Soldier - Soldier of Chaos

EARTH

3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.

⚔️ 3000
Spell Card

Black Whirlwind

When a "Blackwing" monster is Normal Summoned to your field: You can add 1 "Blackwing" monster from your Deck to your hand with less ATK than that monster.

Effect Monster Lv 4

Blackwing - Kris the Crack of Dawn

DARK

If you control a "Blackwing" monster other than "Blackwing - Kris the Crack of Dawn", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Kris the Crack of Dawn" once per turn this way. Once per turn, this card cannot be destroyed by Spell/Trap effects.

⚔️ 1900 🛡️ 300
Trap Card

Born from Draconis

Banish all LIGHT Machine monsters from your GY and face-up from your field; Special Summon 1 Level 6 or higher LIGHT Machine monster from your hand, ignoring its Summoning conditions, and if you do, its ATK/DEF become equal to the number of monsters banished to activate this card x 500, also it is unaffected by card effects, except its own and this card's. You cannot Special Summon other monsters the turn you activate this card.

Link Monster

Borrelguard Dragon

DARK

3+ Effect Monsters Cannot be destroyed by card effects. Once per turn: You can send 1 card from your Spell & Trap Zone to the GY; Special Summon from either GY to your field, 1 monster that was destroyed and sent there this turn, but negate its effects. Once per turn (Quick Effect): You can target 1 monster on the field; change it to face-up Defense Position. Your opponent cannot activate cards or effects in response to this effect's activation.

⚔️ 3000
Effect Monster Lv 4

Cactus Bouncer

EARTH

Cannot be Special Summoned. While another Plant monster is on the field, neither player can Special Summon monsters.

⚔️ 1800 🛡️ 300
Effect Monster Lv 5

Celestia, Lightsworn Angel

LIGHT

When you Tribute Summon this card by Tributing a "Lightsworn" monster: You can send the top 4 cards of your Deck to the GY, then target up to 2 cards your opponent controls; destroy those targets.

⚔️ 2300 🛡️ 200
Pendulum Effect Monster Lv 8

Chaos Emperor, the Dragon of Armageddon

DARK

[ Pendulum Effect ] You can pay 1000 LP, then target 1 of your banished Dragon monsters; destroy this card, and if you do, add that monster to your hand. You can only use this effect of "Chaos Emperor, the Dragon of Armageddon" once per turn. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Extra Deck) by banishing 1 LIGHT and 1 DARK monster from your GY. You can only Special Summon "Chaos Emperor, the Dragon of Armageddon" once per turn this way. Once per turn: You can pay half your LP; send as many cards you control as possible to the GY, except from the Extra Monster Zone, and if you do, send cards your opponent controls to the GY, up to the number of your cards sent to the GY, then, inflict 300 damage to your opponent for each card sent to their GY by this card's effect. If this face-up Special Summoned card leaves the field, return it to the bottom of the Deck.

⚔️ 3000 🛡️ 2500
Effect Monster Lv 4

Chronomaly Tuspa Rocket

EARTH

If this card is Normal or Special Summoned: You can send 1 "Chronomaly" monster from your Deck or Extra Deck to the GY, then target 1 face-up monster on the field; it loses ATK equal to the Level/Rank of the monster sent to the GY x 200. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect. ● This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each effect of "Chronomaly Tuspa Rocket" once per turn.

⚔️ 1000 🛡️ 1000
Gemini Monster Lv 4

Crusader of Endymion

LIGHT

This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on it, and if you do, this card gains 600 ATK until the end of this turn.

⚔️ 1900 🛡️ 1200
Effect Monster Lv 5

Cyber Dragon

LIGHT

If only your opponent controls a monster, you can Special Summon this card (from your hand).

⚔️ 2100 🛡️ 1600
Effect Monster Lv 5

Cyber Dragon

LIGHT

If only your opponent controls a monster, you can Special Summon this card (from your hand).

⚔️ 2100 🛡️ 1600
Effect Monster Lv 10

Cyber Eltanin

LIGHT

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT Machine monsters from your field and GY. This card's ATK/DEF become the number of monsters banished for its Special Summon x 500. If this card is Special Summoned: Send all other face-up monsters on the field to the GY.

⚔️ -1 🛡️ -1
Spell Card

Cyber Emergency

Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.

Effect Monster Lv 1

Cyber Larva

LIGHT

If this card is targeted for an attack: You take no battle damage for the rest of this turn. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Cyber Larva" from your Deck.

⚔️ 400 🛡️ 600
Synchro Monster Lv 8

Cyber Slash Harpie Lady

WIND

1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.

⚔️ 2600 🛡️ 1400
XYZ Monster Lv 7

Dark Armed, the Dragon of Annihilation

DARK

2+ Level 7 monsters Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.

⚔️ 2800 🛡️ 1000
Trap Card

Dark Spell Regeneration

When an opponent's monster declares an attack: Target 1 Spell in your opponent's GY; Set it to your field. You can banish this card from your GY and send 1 "Monster Reborn" from your hand or Set on your field to the GY; Special Summon 1 "The Winged Dragon of Ra" from your GY ignoring its Summoning conditions, then you can send 1 monster your opponent controls to the GY, also send that Special Summoned monster to the GY during the End Phase.

Link Monster

Darkness Metal, the Dragon of Dark Steel

DARK

2+ Effect Monsters with the same Type and Attribute You can target 1 of your monsters that is banished or in your GY; Special Summon it to your zone this card points to, in Defense Position, but its effects are negated, also you cannot Special Summon Link Monsters for the rest of this turn, and the Summoned monster is placed on the bottom of the Deck when it leaves the field. You can only use this effect of "Darkness Metal, the Dragon of Dark Steel" once per turn.

⚔️ 2800
Effect Monster Lv 4

Denko Sekka

LIGHT

Cannot be Special Summoned. While you control no Set Spells/Traps, neither player can Set Spells/Traps nor activate Spell/Trap Cards that are Set on the field.

⚔️ 1700 🛡️ 1000
Fusion Monster Lv 6

Destiny HERO - Dangerous

DARK

1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.

⚔️ 2000 🛡️ 2600
Effect Monster Lv 3

Destiny HERO - Denier

DARK

If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

⚔️ 1100 🛡️ 600
Effect Monster Lv 1

Destiny HERO - Dreamer

DARK

During damage calculation, if your "Destiny HERO" monster battles and this card is in your GY: You can Special Summon this card, and if you do, your monster cannot be destroyed by that battle, also you take no battle damage from that battle. If Summoned this way, banish this card when it leaves the field. You can only use this effect of "Destiny HERO - Dreamer" once per turn.

🛡️ 600
Fusion Monster Lv 10

Destiny HERO - Dusktopia

DARK

1 "Destiny HERO" Fusion Monster + 1 "Destiny HERO" monster If this card is Fusion Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Once per turn (Quick Effect): You can target 1 monster on the field; make it unable to be destroyed by battle or card effects, and if you do, neither player takes any battle damage from attacks involving that monster (these effects last until the end of this turn).

⚔️ 3000 🛡️ 3000
Effect Monster Lv 6

Destiny HERO - Malicious

DARK

You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

⚔️ 800 🛡️ 800
Trap Card

Different Dimension Ground

This turn, any monster sent to the GY is banished instead.