Sets Battle Pack 3: Monster League
🎴 Booster Pack

Battle Pack 3: Monster League

BP03 2014.07.31
237
Total Cards
2014
Release Year
132
Monsters
105
Spell / Trap
Showing 237 cards
Spell Card

7 Completed

Activate this card by choosing ATK or DEF; equip only to a Machine monster. It gains 700 ATK or DEF, depending on the choice.

Effect Monster Lv 3

Airorca

WIND

Once per turn: You can banish 1 Fish, Sea Serpent, or Aqua-Type monster from your hand, then target 1 face-up card your opponent controls; destroy that target, then banish this card until your next Standby Phase.

⚔️ 1400 🛡️ 300
Trap Card

Alien Brain

When a Reptile-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard: Take control of the opponent's monster, and if you do, it becomes Reptile-Type.

Gemini Monster Lv 4

Ancient Gear Knight

EARTH

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.

⚔️ 1800 🛡️ 500
Effect Monster Lv 3

Arsenal Bug

EARTH

If you control no other Insect-Type monsters, this card's ATK and DEF become 1000.

⚔️ 2000 🛡️ 2000
Effect Monster Lv 4

Aye-Iron

EARTH

Once per turn: You can have this card gain 400 ATK. This card cannot attack the turn you activate this effect.

⚔️ 1600 🛡️ 1800
Spell Card

Ayers Rock Sunrise

Target 1 Beast-Type monster in your Graveyard; Special Summon that target, and if you do, all face-up monsters your opponent currently controls lose 200 ATK for each Beast, Plant, and Winged Beast-Type monster currently in your Graveyard, until the end of this turn. You can only activate 1 "Ayers Rock Sunrise" per turn.

Effect Monster Lv 4

Aztekipede, the Worm Warrior

EARTH

Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 1 Insect-Type monster from your Graveyard, and cannot be Special Summoned by other ways. If this card inflicts battle damage to your opponent: Send the top card of their Deck to the Graveyard.

⚔️ 1900 🛡️ 400
Spell Card

Banner of Courage

All monsters you control gain 200 ATK during your Battle Phase only.

Trap Card

Bark of Dark Ruler

If a Fiend-Type monster you control battles, during the Damage Step: Pay LP (in multiples of 100 points), then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn.

Spell Card

Bashing Shield

Equip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from attacks involving it.

Effect Monster Lv 4

Battlestorm

DARK

This card gains 100 ATK for each Winged Beast-Type monster you control. Once per turn: You can target 1 Spell/Trap Card your opponent controls; destroy that target. You must control 3 or more Winged Beast-Type monsters to activate and to resolve this effect.

⚔️ 1700 🛡️ 1000
Effect Monster Lv 4

Bazoo the Soul-Eater

EARTH

Once per turn: You can banish up to 3 monsters from your Graveyard; this card gains 300 ATK for each, until the end of your opponent's turn.

⚔️ 1600 🛡️ 900
Effect Monster Lv 4

Berserk Gorilla

EARTH

If this card is in face-up Defense Position, destroy this card. This card must attack if able.

⚔️ 2000 🛡️ 1000
Effect Monster Lv 4

Black Brachios

EARTH

When this card is Normal Summoned: You can target 1 monster on the field; change that target to face-up Defense Position.

⚔️ 1800 🛡️ 1100
Effect Monster Lv 4

Black Stego

EARTH

If this Attack Position card is targeted for an attack: Change this card to Defense Position.

⚔️ 1200 🛡️ 2000
Effect Monster Lv 4

Black Veloci

EARTH

If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 400 ATK during the Damage Step only.

⚔️ 1800 🛡️ 300
Trap Card

Blast with Chain

Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target.

Effect Monster Lv 4

Blizzard Dragon

WATER

Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the end of your opponent's next turn.

⚔️ 1800 🛡️ 1000
Effect Monster Lv 4

Blue Thunder T-45

LIGHT

If this card destroys an opponent's monster by battle: Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon.

⚔️ 1700 🛡️ 1000
Spell Card

Book of Eclipse

Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

Spell Card

Book of Life

Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.

Spell Card

Bound Wand

Equip only to a Spellcaster monster that has a Level. It gains ATK equal to its Level x 100. If the equipped monster is destroyed by your opponent's card and sent to the GY, and this card is sent to your GY as a result: You can Special Summon that monster.

Effect Monster Lv 4

Breaker the Magical Warrior

DARK

If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

⚔️ 1600 🛡️ 1000
Trap Card

Breakthrough Skill

Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.

Trap Card

Burst Breath

Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the ATK the Tributed monster had on the field.

Trap Card

Butterflyoke

When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position, and if you do, equip this card to that monster. Once per turn, during either player's Main Phase or Battle Phase: You can change the equipped monster's Battle Position.

Trap Card

Butterspy Protection

Target 1 face-up Attack Position monster on the field; change it to face-up Defense Position, also any damage you take for the rest of this turn is halved.

Spell Card

Call of the Atlanteans

Target 3 Level 3 or lower Sea Serpent-Type monsters in your Graveyard; Special Summon all 3 of them. You cannot Special Summon any other monsters during the turn you activate this card.

Trap Card

Call of the Haunted

Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.