Sets Astral Pack Two
📦 Core Set

Astral Pack Two

AP02 2013.04.19
25
Total Cards
2013
Release Year
13
Monsters
12
Spell / Trap
Showing 25 cards
Effect Monster Lv 4

Atlantean Dragoons

WATER

All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".

⚔️ 1800
Effect Monster Lv 2

Atlantean Heavy Infantry

WATER

During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.

🛡️ 1600
Fusion Monster Lv 5

Barox

DARK

"Frenzied Panda" + "Ryu-Kishin"

⚔️ 1380 🛡️ 1530
Effect Monster Lv 3

Brotherhood of the Fire Fist - Hawk

FIRE

If this card in its owner's possession is destroyed by an opponent's card (either by battle or by card effect): You can Set 1 "Fire Formation" Spell Card directly from your Deck. While you control a "Fire Formation" Spell/Trap Card, all "Fire Fist" monsters you control gain 500 ATK and DEF.

⚔️ 200 🛡️ 1500
Effect Monster Lv 3

Brotherhood of the Fire Fist - Raven

FIRE

If this card is sent from the field to the GY: You can Set 1 "Fire Formation" Spell directly from your Deck. "Fire Formation" Spells/Traps you control cannot be destroyed by your opponent's card effects.

⚔️ 200 🛡️ 1800
Effect Monster Lv 4

Cyber Phoenix

FIRE

While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.

⚔️ 1200 🛡️ 1600
Effect Monster Lv 4

Geargiaccelerator

EARTH

If you control a "Geargia" monster, you can Special Summon this card (from your hand) in Defense Position. When this card is sent from the field to the Graveyard: You can target 1 "Geargia" monster in your Graveyard, except "Geargiaccelerator"; add that target to your hand.

⚔️ 1400 🛡️ 800
Spell Card

Gemini Spark

Tribute 1 face-up Level 4 Gemini monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.

Spell Card

Harpies' Hunting Ground

All Winged Beast monsters gain 200 ATK/DEF. If any "Harpie Lady" or "Harpie Lady Sisters" is Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap on the field; that player destroys that target.

Trap Card

Hysteric Party

Activate this card by discarding 1 card; Special Summon as many copies of "Harpie Lady" as possible from your Graveyard. When this face-up card leaves the field, destroy those monsters.

Spell Card

Instant Fusion

Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.

Effect Monster Lv 5

Interplanetarypurplythorny Dragon

DARK

If a monster you control is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon this card from your hand.

⚔️ 2200 🛡️ 1100
Effect Monster Lv 3

Justice of Prophecy

EARTH

During your End Phase, if you have activated a "Spellbook" Spell Card previously this turn: You can banish this card from the field; add both 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster and 1 "Spellbook" Spell Card from your Deck to your hand. You can only use the effect of "Justice of Prophecy" once per turn.

⚔️ 1600 🛡️ 800
Effect Monster Lv 8

Light and Darkness Dragon

LIGHT

Cannot be Special Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, during either player's turn, when a Spell Card, Trap Card, or monster effect is activated: This card loses exactly 500 ATK and DEF and that activation is negated. When this card is destroyed and sent to the Graveyard: Target 1 monster in your Graveyard (if possible); destroy all cards you control, also Special Summon that monster (if any).

⚔️ 2800 🛡️ 2400
Spell Card

Machina Armored Unit

Once per turn, when a Machine monster is destroyed by battle and sent to your GY: You can Special Summon 1 Machine monster from your Deck that has the same Attribute and less ATK than that destroyed monster in the GY.

XYZ Monster Lv 4

Photon Papilloperative

LIGHT

2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster on the field; change it to face-up Attack Position, and if you do, it loses 600 ATK.

⚔️ 2100 🛡️ 1800
Spell Card

Photon Veil

Shuffle 3 LIGHT monsters from your hand into the Deck, then add 1 to 3 Level 4 or lower LIGHT monsters from your Deck to your hand. If you add 2 or more monsters, they must have the same name.

Spell Card

Pot of Avarice

Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.

Spell Card

Recycling Batteries

Target 2 Thunder-Type monsters with 1500 or less ATK in your Graveyard; add those targets to your hand.

Normal Monster Lv 4

Sky Scout

WIND

With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.

⚔️ 1800 🛡️ 600
Effect Monster Lv 2

Slushy

WATER

When this card is Normal Summoned: You can send 1 "Slushy" from your Deck to the GY. If you have 3 copies of "Slushy" total, either banished and/or in your GY (combined): You can banish this card from your GY, then target 1 Level 5 or higher Sea Serpent monster in your GY; Special Summon that target. You can only use this effect of "Slushy" once per turn.

Spell Card

Spellbook of Power

Target 1 Spellcaster monster you control; this turn, it gains 1000 ATK. And if it does, each time it destroys an opponent's monster by battle this turn: You can add 1 "Spellbook" Spell from your Deck to your hand. You can only activate 1 "Spellbook of Power" per turn.

Trap Card

Spiritual Water Art - Aoi

Tribute 1 WATER monster; look at your opponent's hand, then send 1 card from their hand to the Graveyard.

Trap Card

Token Stampede

All Tokens in Attack Position gain 1000 ATK, also they cannot be destroyed by battle.

Trap Card

Trap Stun

Negate all other Trap effects on the field this turn.