Sets Astral Pack One
📦 Core Set

Astral Pack One

AP01 2012.11.23
25
Total Cards
2012
Release Year
14
Monsters
11
Spell / Trap
Showing 25 cards
Trap Card

Astral Barrier

If your opponent's monster attacks a monster you control: You can make the attack a direct attack instead.

Spell Card

Closed Forest

All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Field Spell Cards cannot be activated. Field Spell Cards cannot be activated during the turn this card is destroyed.

Effect Monster Lv 5

Cyber Shark

WATER

If you control a WATER monster, you can Normal Summon this card without Tributing.

⚔️ 2100 🛡️ 2000
Tuner Monster Lv 4

Debris Dragon

WIND

When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your GY; Special Summon that target in Attack Position, but negate its effects. Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon monster. The other Synchro Material(s) cannot be Level 4.

⚔️ 1000 🛡️ 2000
Effect Monster Lv 5

Dragon Ice

WATER

When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand or Graveyard. There can only be 1 "Dragon Ice" on the field.

⚔️ 1800 🛡️ 2200
Effect Monster Lv 3

Elemental HERO Ice Edge

WATER

When this card inflicts battle damage to your opponent by a direct attack: You can target 1 Set card in your opponent's Spell & Trap Card Zone; destroy that target. Once per turn, during your Main Phase 1: You can discard 1 card; this card can attack your opponent directly this turn.

⚔️ 800 🛡️ 900
Effect Monster Lv 4

Flamvell Firedog

FIRE

When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog".

⚔️ 1900 🛡️ 200
Trap Card

Fuh-Rin-Ka-Zan

When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects. ● Destroy all monsters your opponent controls. ● Destroy all Spell and Trap Cards your opponent controls. ● Discard 2 random cards from your opponent's hand. ● Draw 2 cards.

Effect Monster Lv 3

Genex Undine

WATER

When this card is Normal Summoned: You can send 1 WATER monster from your Deck to the Graveyard; add 1 "Genex Controller" from your Deck to your hand.

⚔️ 1200 🛡️ 600
Spell Card

Hidden Armory

Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.

Effect Monster Lv 6

Hieratic Dragon of Tefnuit

LIGHT

If only your opponent controls a monster, you can Special Summon this card (from your hand). This card cannot attack during the turn it is Special Summoned this way. When this card is Tributed: Special Summon 1 Dragon Normal Monster from your hand, Deck, or GY, but make its ATK/DEF 0.

⚔️ 2100 🛡️ 1400
Effect Monster Lv 3

Hyena

EARTH

When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Hyenas" from your Deck.

⚔️ 1000 🛡️ 300
Effect Monster Lv 3

Inzektor Centipede

DARK

Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to your Graveyard while equipped to this card (except during the Damage Step): You can add 1 "Inzektor" card from your Deck to your hand. While this card is equipped to a monster, that monster's Level is increased by 3.

⚔️ 1600 🛡️ 1200
Tuner Monster Lv 2

Kagemusha of the Six Samurai

EARTH

During either player's turn, when exactly 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead.

⚔️ 400 🛡️ 1800
Spell Card

Mask Change

Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

Spell Card

Moray of Greed

Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.

Fusion Monster Lv 6

Mystical Sand

EARTH

"Giant Soldier of Stone" + "Ancient Elf"

⚔️ 2100 🛡️ 1700
Effect Monster Lv 4

Photon Thrasher

LIGHT

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster.

⚔️ 2100
Spell Card

Shrine of Mist Valley

Once per turn, when a WIND monster(s) is destroyed by a card effect and sent to your Graveyard (except during the Damage Step): You can Special Summon 1 Level 3 or lower WIND monster from your hand or Deck. Its effects are negated.

Spell Card

Spiritual Forest

Each turn, the first face-up Beast, Beast-Warrior, or Plant-Type monster you control that would be destroyed by battle, is not destroyed.

Effect Monster Lv 1

Swift Scarecrow

EARTH

When an opponent's monster declares a direct attack (Quick Effect): You can discard this card; negate the attack, then end the Battle Phase.

Spell Card

Terraforming

Add 1 Field Spell from your Deck to your hand.

Spell Card

The Gates of Dark World

All Fiend-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card.

Trap Card

Thunder of Ruler

During your opponent's Standby Phase: You can activate this card; there is no Battle Phase this turn.

Spirit Monster Lv 4

Tsukuyomi

DARK

Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

⚔️ 1100 🛡️ 1400