During your Main Phase: You can Special Summon "La Jinn the Mystical Genie of the Lamp" from your hand. This card must be face-up on the field to activate and to resolve this effect. Before damage calculation, if this card is being attacked by an opponent's monster, and was face-down at the start of the Damage Step: You can target 1 monster your opponent controls, except the attacking monster; the attacking monster attacks it instead, and you proceed to damage calculation.
When a monster declares an attack: Activate 1 of these effects; ● Destroy the attacking monster. ● Target 1 monster on either field, except the attacking monster; change the attack target to it and perform damage calculation. You can only activate 1 "Attack Guidance Armor" per turn.
A monster with tremendous power, it destroys enemies with a swing of its axe.
Gains 400 ATK while you have 1 or less cards in your hand. If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated.
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.
When your opponent Normal or Flip Summons a monster that has a Level: Target that face-up monster; Special Summon 1 "Clone Token", with the same original Type, Attribute, Level, ATK, and DEF as that target. When that target is destroyed and sent to the GY, destroy this Token.
Discard 1 card; for the rest of this turn, reduce the Levels of all monsters in your hand by 2 (even after they are Summoned).
Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.
Increase the ATK and DEF of a Fiend-Type monster equipped with this card by 300 points.
FLIP: Target 1 card in your Graveyard; shuffle that target into the Deck.
Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
Special Summon 1 "Metal Fiend Token" (Fiend/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your opponent takes any battle damage you would have taken from battles involving it. Once per turn, during your Standby Phase, pay 1000 LP or destroy this Token.
All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.
A rust-free machine warrior born to battle.
Increase your Life Points by 300 points for each monster on the field.
A devious snake with a thick body that wraps around an enemy monster and squeezes the life out of it.
This fairy uses her mystical power to protect the weak and provide spiritual support.
A one-eyed behemoth with thick, powerful arms made for delivering punishing blows.
A dragon created from a massive diamond that sparkles with blinding light.
Target 1 face-up monster you control; banish that target until the End Phase.
When this monster is summoned (excluding Special Summon), select 1 of your opponent's monsters. As long as this card remains face-up on the field, the selected monster cannot attack.
This club-wielding warrior battles to the end and will never surrender.
Cannot be destroyed by battle with a monster that has the same ATK. If this card is destroyed and sent to the Graveyard: Target 1 monster on the field; return that target to the hand.
A genie of the lamp that is at the beck and call of its master.
You can only control 1 "Life Shaver". Once per turn, during your opponent's End Phase: Place 1 counter on this card. During the Main or Battle Phase, if this card has a counter(s) on it: You can send this card to the GY, then make your opponent discard as many cards as possible, up to the number of counters that were on this card.
Neither player can target Dragon monsters on the field with card effects.
Pay 2000 LP and declare 1 Monster Card name; your opponent looks at their Deck, reveals 1 of the declared monsters if there is any, and chooses 1 of these effects to be applied. ● The declared monster is added to the hand of the player who activated this card. ● The player who activated this card Special Summons the declared monster to their field in Attack Position, ignoring its Summoning conditions.