Sets 2014 Mega-Tin Mega Pack
💎 Special Edition

2014 Mega-Tin Mega Pack

MP14 2014.08.28
247
Total Cards
2014
Release Year
185
Monsters
62
Spell / Trap
Showing 247 cards
Spell Card

Abyss-scale of the Mizuchi

Equip only to a "Mermail" monster. It gains 800 ATK. When a Spell effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.

Trap Card

Aerial Recharge

Once per turn: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). During each player's End Phase, Tribute 1 Token or "Mecha Phantom Beast" monster, or send this card to the Graveyard.

Effect Monster Lv 7

Alpacaribou, Mystical Beast of the Forest

EARTH

● While in Attack Position: Attack Position Winged Beast, Insect, and Plant-Type monsters you control cannot be destroyed by battle. ● While in Defense Position: Defense Position Winged Beast, Insect, and Plant-Type monsters you control cannot be targeted by, or be destroyed by, card effects.

⚔️ 2700 🛡️ 2100
XYZ Monster Lv 8

Alsei, the Sylvan High Protector

LIGHT

2 Level 8 monsters Once per turn: You can declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, send it to the Graveyard. If a card is sent from your Deck to the Graveyard by a card effect (except during the Damage Step): You can detach 1 Xyz Material from this card, then target 1 card on the field; place that target on either the top or bottom of the Deck. You can only use this effect of "Alsei, the Sylvan High Protector" once per turn.

⚔️ 2300 🛡️ 3200
Synchro Monster Lv 8

Angel of Zera

LIGHT

1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for each of your opponent's banished cards. During the Standby Phase of the next turn after this card was banished: Special Summon this banished card. You can only use the effect of "Angel of Zera" once per turn.

⚔️ 2800 🛡️ 2300
Effect Monster Lv 4

Archfiend Cavalry

DARK

If this card on the field is destroyed by card effect and sent to the GY: You can target 1 "Archfiend" monster in your GY, except "Archfiend Cavalry"; Special Summon it, but it cannot attack this turn.

⚔️ 1900
Effect Monster Lv 8

Archfiend Emperor, the First Lord of Horror

DARK

You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If Summoned this way, this card is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or GY, then target 1 card on the field; destroy it.

⚔️ 3000 🛡️ 2000
Effect Monster Lv 6

Archfiend Giant

DARK

If this face-up card on the field would be destroyed by a card effect, you can pay 500 LP instead. This effect can only be used once while this card is face-up on the field. If this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 "Archfiend" monster from your hand.

⚔️ 2400 🛡️ 1600
Effect Monster Lv 3

Archfiend Heiress

DARK

If this card is sent to the GY by card effect, or by being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use this effect of "Archfiend Heiress" once per turn.

⚔️ 1000
Spell Card

Archfiend Palabyrinth

All Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard, 1 "Archfiend" monster with same Level as the targeted monster. You can only use this effect of "Archfiend Palabyrinth" once per turn.

Synchro Monster Lv 5

Armades, Keeper of Boundaries

LIGHT

1 Tuner + 1 or more non-Tuner monsters If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.

⚔️ 2300 🛡️ 1500
Trap Card

Armageddon Designator

Banish 1 card from your hand; neither player can activate cards, or the effects of cards, with that name for the rest of this Duel.

Effect Monster Lv 2

Baby Raccoon Ponpoko

EARTH

When this card is Normal Summoned: You can Special Summon 1 Level 2 Beast-Type monster from your Deck in face-down Defense Position, except "Baby Raccoon Ponpoko". You cannot Special Summon any monsters during the turn you activate this effect, except Beast-Type monsters.

⚔️ 800
Flip Effect Monster Lv 2

Baby Raccoon Tantan

EARTH

FLIP: Special Summon 1 Level 2 Beast-Type monster from your Deck, except "Baby Raccoon Tantan".

🛡️ 800
XYZ Monster Lv 3

Battlin' Boxer Cheat Commissioner

FIRE

2 Level 3 monsters All monsters your opponent controls must attack, if able. While you control another "Battlin' Boxer" monster, your opponent cannot target this card for attacks. When an attack is declared involving another "Battlin' Boxer" monster you control: You can detach 2 Xyz Materials from this card; look at your opponent's hand, then Set 1 Spell Card from their hand to your side of the field.

🛡️ 1300
Effect Monster Lv 3

Battlin' Boxer Counterpunch

FIRE

During the Damage Step of either player's turn, when a "Battlin' Boxer" monster you control is attacking or being attacked: You can banish this card from your hand or Graveyard; that monster gains 1000 ATK, until the end of this turn. You can only use the effect of "Battlin' Boxer Counterpunch" once per turn.

🛡️ 1100
Effect Monster Lv 4

Battlin' Boxer Glassjaw

FIRE

When this card is targeted for an attack: Destroy this card. When this card is sent to the Graveyard by a card effect: You can target 1 "Battlin' Boxer" monster in your Graveyard, except "Battlin' Boxer Glassjaw"; add that target to your hand.

⚔️ 2000
Effect Monster Lv 4

Battlin' Boxer Headgeared

FIRE

When this card is Normal Summoned: You can send 1 "Battlin' Boxer" monster from your Deck to the Graveyard. Once per turn, this face-up Attack Position card cannot be destroyed by battle.

⚔️ 1000 🛡️ 1800
XYZ Monster Lv 4

Battlin' Boxer Lead Yoke

FIRE

2 Level 4 "Battlin' Boxer" monsters If a "Battlin' Boxer" monster(s) you control would be destroyed by battle or by a card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. When an Xyz Material(s) is detached from this card: This card gains 800 ATK.

⚔️ 2200 🛡️ 2000
Effect Monster Lv 3

Battlin' Boxer Rabbit Puncher

FIRE

At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster.

⚔️ 800 🛡️ 1000
Effect Monster Lv 3

Battlin' Boxer Rib Gardna

FIRE

During either player's turn: You can banish this card from your hand or Graveyard, then target 1 "Battlin' Boxer" monster you control; banish it until your next Standby Phase.

⚔️ 100 🛡️ 1400
Effect Monster Lv 4

Battlin' Boxer Sparrer

FIRE

If you control a "Battlin' Boxer" monster, you can Special Summon this card (from your hand). If you do, you cannot conduct your Battle Phase for the rest of this turn.

⚔️ 1200 🛡️ 1400
Effect Monster Lv 4

Battlin' Boxer Switchitter

FIRE

When this card is Normal Summoned: You can target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target. You cannot Special Summon any monsters during the turn you activate this effect, except "Battlin' Boxer" monsters.

⚔️ 1500 🛡️ 1400
Spell Card

Battlin' Boxing Spirits

Send the top card of your Deck to the Graveyard, then target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target in face-up Defense Position. You can only activate 1 "Battlin' Boxing Spirits" per turn.

Effect Monster Lv 4

Black Dragon Collapserpent

DARK

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.

⚔️ 1800 🛡️ 1700
Tuner Monster Lv 4

Brotherhood of the Fire Fist - Boar

FIRE

Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a FIRE monster. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Boar". Once per turn, when a "Fire Fist" monster is Special Summoned from your Extra Deck: You can Set 1 "Fire Formation" Spell Card directly from your Deck.

⚔️ 1100 🛡️ 1400
Effect Monster Lv 4

Brotherhood of the Fire Fist - Buffalo

FIRE

If this card is in your Graveyard: You can send a total of 2 "Fire Fist" / "Fire Formation" cards from your hand and/or face-up on your side of the field to the Graveyard; Special Summon this card from your Graveyard. You can only use the effect of "Brotherhood of the Fire Fist - Buffalo" once per turn.

⚔️ 1700 🛡️ 1000
XYZ Monster Lv 4

Brotherhood of the Fire Fist - Cardinal

FIRE

2 Level 4 "Fire Fist" monsters You can detach 2 materials from this card, then target 2 "Fire Fist" / "Fire Formation" cards in your GY and/or face-up field, and 2 cards in your opponent's GY and/or face-up field; shuffle those targets into the Deck. You can only use this effect of "Brotherhood of the Fire Fist - Cardinal" once per turn.

⚔️ 1800 🛡️ 2200
Effect Monster Lv 4

Brotherhood of the Fire Fist - Caribou

FIRE

During the End Phase, if this card is in the Graveyard because it was destroyed by a card effect and sent there this turn: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Caribou". If this card is sent to the Graveyard for the Synchro Summon of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell Card directly from your Deck.

⚔️ 1100 🛡️ 2000
Effect Monster Lv 5

Brotherhood of the Fire Fist - Coyote

FIRE

If you control a "Fire Formation" Spell/Trap Card, and no monsters, you can Special Summon this card (from your hand).

⚔️ 2000 🛡️ 500