A mighty monster in Mist Valley, and the ultimate weapon designed from Claiomh Solais. Its surprise attacks from above baffle invaders.
FLIP: You can Special Summon 1 monster from your hand. If this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster from your hand.
Target 1 monster in your GY; Special Summon it in Defense Position.
Target 1 face-up monster on the field; it gains 1500 ATK until the end of this turn.
During either player's turn: You can send this card from your hand to the Graveyard, then target 1 Tuner monster you control; this turn, it cannot be destroyed by battle, also you take no battle damage from attacks involving it.
Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.
Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase. You cannot Special Summon during the turn you activate this effect.
1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.
(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.
Destroy all monsters on the field.
The first time this card would be destroyed by battle each turn, it is not destroyed.
''An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.''
Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).
Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.
This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.
A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit.
Activate 1 or both of these effects (simultaneously). ● When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position. ● Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
A mechanical spider with rocket launchers capable of random fire.
When a monster you control is destroyed by battle and sent to the Graveyard: Target 2 face-up monsters on the field; shuffle those targets into the Deck.
The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
If you control "Visas Starfrost" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Fearless" once per turn this way. If this card is destroyed by battle or card effect: You can Special Summon 1 "Mannadium Fearless" from your Deck, also during the Battle Phase this turn, Synchro Monsters you control gain 500 ATK.
If you control "Visas Starfrost" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Fearless" once per turn this way. If this card is destroyed by battle or card effect: You can Special Summon 1 "Mannadium Fearless" from your Deck, also during the Battle Phase this turn, Synchro Monsters you control gain 500 ATK.
1+ Tuners + 1 LIGHT monster This card can attack a number of times each Battle Phase, up to the number of Tuners used for its Synchro Summon. If this card was Synchro Summoned using a "Mannadium" Tuner as material, your opponent cannot target it with card effects. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your monsters with 1500 ATK/2100 DEF, or your "Visas Starfrost", that is banished or in your GY.
FLIP: Target 1 Trap in your GY; add that target to your hand.
The equipped monster cannot attack. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.
When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets.
If this card is in your hand: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, Special Summon this card. If this card is in your GY: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, add this card to your hand. You can only use each effect of "Obsessive Uvualoop" once per turn.
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
Special Summon 1 "Security Token" (Cyberse/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position. You can only activate 1 "One-Time Passcode" per turn.