Card Type
🪤
Trap Card
Fiendsmith Kyrie
🪤
Trap Card
Type/Race
Normal
Card Text
This turn, your LIGHT Fiend monsters cannot be destroyed by battle, also any battle damage you take becomes halved. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters you control, and/or monsters in your Spell & Trap Zones that are equipped to a "Fiendsmith" monster as an Equip Spell, as material. You can only use this effect of "Fiendsmith Kyrie" once per turn.
Available in Sets
Supreme Darkness
SUDA-EN079
Rarity
Super Rare
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Additional Information
Card ID
26434972
Archetype
Fiendsmith